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	<title>Picklesbrain &#187; Games</title>
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		<title>I Love Lamp, Watering, Lighting, Twittering Plants, Locative Games.. weekly wrap.</title>
		<link>http://picklesbrain.com/games/180/i-love-lamp-botanicalls-geolocation-social-newtork-of-things/</link>
		<comments>http://picklesbrain.com/games/180/i-love-lamp-botanicalls-geolocation-social-newtork-of-things/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 18:12:09 +0000</pubDate>
		<dc:creator>picklesno1</dc:creator>
				<category><![CDATA[Botanicalls]]></category>
		<category><![CDATA[Brain Digest]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[botanicalls twitter]]></category>
		<category><![CDATA[budgetball]]></category>
		<category><![CDATA[i love lamp]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[locative games]]></category>
		<category><![CDATA[sociable objects]]></category>

		<guid isPermaLink="false">http://picklesbrain.com/?p=180</guid>
		<description><![CDATA[Social objects, the internet of things, talking, twittering plants, networked nature, geolocation and locative games, flashmobs, the budget, and zombies&#8230; all things that continue to move slowly forward. 
This week&#8230;]]></description>
			<content:encoded><![CDATA[<p>Social objects, the internet of things, talking, twittering plants, networked nature, geolocation and locative games, flashmobs, the budget, and zombies&#8230; all things that continue to move slowly forward. </p>
<p>This week an interesting hardware and designware mashup by designer <a href="http://www.mikhailstdenis.com/" target="_BLANK">Mikhail St Denis</a> called ILoveLamp combines <a href="http://www.unplggd.com/unplggd/air-water-quality/ilovelamp-uses-twitter-to-help-keep-your-plants-alive-111992" target="_BLANK">home automation lamps</a>, a <a title="twittering plants" href="http://www.botanicalls.com/">Botanicalls</a> <a href="http://www2.journalnow.com/content/2009/feb/26/im-talking-to-you-technological-gizmo-allows-your-/living/" target="_BLANK">twittering plants</a> type interface, automatic watering, and <a href="http://www.windowfarms.org/" title="rebecca bray windowfarms" target="BLANK">windowfarms</a> localized apartment-level lighting into a compact design concept that would be interesting to see in distribution. With a named reference to the awesome Anchorman scene &#8220;I Love Lamp&#8221; how can you go wrong?</p>
<p><strong>I Love Lamp:</strong><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube-nocookie.com/v/-VGM_jAzPj8&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube-nocookie.com/v/-VGM_jAzPj8&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<div style="float:left;width:260px">I Love Lamp by Mikhail St Denis: <br /><a href="http://www.mikhailstdenis.com/" target="_BLANK"><img src="http://s3.amazonaws.com/atimg/1270026/iLoveLamp_3_rect540.jpg" alt="" width="250px" /></a></div>
<p>Of course there&#8217;s also the &#8220;i love lamp&#8221; <a href="http://islayer.com/apps/ilovelamp/" target="_BLANK">iphone app</a>, which monitors your real-life lava-lamp. But those dont breathe yet.</p>
<p>In other news, prepping a talk on first 10 years of locative games, and running a few <a title="Victoria Albert Museum Budgetball" href="http://www.vam.ac.uk/activ_events/events/friday_evenings/friday_late/events/march_2010/index.html">Budgetball games at the Victoria &amp; Albert Museum</a> in London tomorrow night <img src='http://picklesbrain.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Games, Communities, and Democracy</title>
		<link>http://picklesbrain.com/games/160/games-communities-and-democracy/</link>
		<comments>http://picklesbrain.com/games/160/games-communities-and-democracy/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 03:31:54 +0000</pubDate>
		<dc:creator>picklesno1</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Panels]]></category>

		<guid isPermaLink="false">http://picklesbrain.com/?p=160</guid>
		<description><![CDATA[Kevin Slavin from Area/Code and I will be speaking at the John S. and James L. Knight Foundation&#8217;s and the Council on Foundations&#8216; 2009 Media Learning Seminar on the Information&#8230;]]></description>
			<content:encoded><![CDATA[<p>Kevin Slavin from <a href="http://www.areacodeinc.com">Area/Code</a> and I will be speaking at the <a href="http://www.knightfoundation.org/">John S. and James L. Knight Foundation</a>&#8217;s and the <a href="http://www.cof.org/">Council on Foundations</a>&#8216; <a href="http://www.informationneeds.org/events">2009 Media Learning Seminar on the Information Needs of Communities in a Democracy Event</a> Monday, February 16 in Miami. We will be speaking about the power of games and civic engagement. I&#8217;ll be speaking about 3 Area/Code projects: Ant City, Budgetball and the upcoming Pathfinders.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Sharkrunners 2.0</title>
		<link>http://picklesbrain.com/games/127/sharkrunners-20/</link>
		<comments>http://picklesbrain.com/games/127/sharkrunners-20/#comments</comments>
		<pubDate>Fri, 08 Aug 2008 12:25:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[real world games]]></category>
		<category><![CDATA[sensors]]></category>
		<category><![CDATA[sharkrunners 2.0]]></category>

		<guid isPermaLink="false">http://picklesbrain.com/?p=127</guid>
		<description><![CDATA[Sharkrunners 2.0
sharkrunners 2.0
Sharkrunners: new data! new map! Tiger and Gray Reef Sharks in the Great Barrier Reef!
Sharkrunners HQ: community site for challenging other shark researchers to duels,&#8230;]]></description>
			<content:encoded><![CDATA[<p>Sharkrunners 2.0</p>
<div id="attachment_128" class="wp-caption alignleft" style="width: 410px"><a href="http://picklesbrain.com/wp-content/uploads/2008/08/sr2.jpg"><img class="size-full wp-image-128" title="sr2" src="http://picklesbrain.com/wp-content/uploads/2008/08/sr2.jpg" alt="sharkrunners 2.0" width="400" height="290" /></a><p class="wp-caption-text">sharkrunners 2.0</p></div>
<p><a title="sharkrunners" href="http://www.sharkrunners.com" target="_blank">Sharkrunners</a>: new data! new map! Tiger and Gray Reef Sharks in the Great Barrier Reef!</p>
<p><a title="sharkrunnershq" href="http://www.sharkrunnershq.com" target="_blank">Sharkrunners HQ</a>: community site for challenging other shark researchers to duels, Ocean Reclamation Initiative!</p>
<div class="mceTemp">
<div id="attachment_129" class="wp-caption alignnone" style="width: 410px"><a href="http://picklesbrain.com/wp-content/uploads/2008/08/ori.jpg"><img class="size-full wp-image-129" title="ori" src="http://picklesbrain.com/wp-content/uploads/2008/08/ori.jpg" alt="ocean reclamation initiative" width="400" height="295" /></a><p class="wp-caption-text">ocean reclamation initiative</p></div>
<dl id="attachment_129" class="wp-caption alignleft" style="width: 310px;">
<dt class="wp-caption-dt"></dt>
<dd class="wp-caption-dd">ocean reclamation initiative</dd>
</dl>
</div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Speak Up Can&#8217;t Hear Give Money</title>
		<link>http://picklesbrain.com/research/99/speak-up-cant-hear-give-money/</link>
		<comments>http://picklesbrain.com/research/99/speak-up-cant-hear-give-money/#comments</comments>
		<pubDate>Mon, 07 Jan 2008 03:09:34 +0000</pubDate>
		<dc:creator>picklesno1</dc:creator>
				<category><![CDATA[Other]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[plants]]></category>
		<category><![CDATA[silent objects]]></category>

		<guid isPermaLink="false">http://picklesbrain.com/research/speak-up-cant-hear-give-money/</guid>
		<description><![CDATA[Silenced objects (plants, occupied peoples, energy and monetary drain, etc) seem to have the least access to monetary reward for us humans &#8211; ie, they don&#8217;t necessarily always have a&#8230;]]></description>
			<content:encoded><![CDATA[<p>Silenced objects (plants, occupied peoples, energy and monetary drain, etc) seem to have the least access to monetary reward for us humans &#8211; ie, they don&#8217;t necessarily always have a proscribed value in our economic ontology. And yet, often its these &#8220;<a href="http://www.theonion.com/content/node/33170" target="_blank">undisclosed locations</a>&#8221; which have the wildest/most powerful will/impact when fed back into the greater ecology. I guess a question might be, what if we put plants in <a href="http://aktracker.com/skynet/craigslist/26/arte-povera">control</a> of our economy? What would things look like then?</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sharkrunners!</title>
		<link>http://picklesbrain.com/games/92/sharkrunners/</link>
		<comments>http://picklesbrain.com/games/92/sharkrunners/#comments</comments>
		<pubDate>Thu, 19 Jul 2007 02:31:18 +0000</pubDate>
		<dc:creator>picklesno1</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://picklesbrain.com/games/sharkrunners/</guid>
		<description><![CDATA[
By now, it&#8217;s old news but, I haven&#8217;t had a chance to post anything until now about Sharkrunners, the game that we created at area/code for Discovery Channel&#8217;s 20th Anniversary&#8230;]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img src="http://www.katilondon.com/files/2007/08/sharkrunnerssmall.jpg" title="sharkrunners" alt="sharkrunners" height="401" width="550" /></p>
<p>By now, it&#8217;s old news but, I haven&#8217;t had a chance to post anything until now about <a href="http://sharkrunners.com" title="sharkrunners" target="_blank">Sharkrunners</a>, the game that we created at <a href="http://areacodeinc.com" title="area/code" target="_blank">area/code</a> for <a href="http://dsc.discovery.com/" title="discovery" target="_blank">Discovery Channel</a>&#8217;s <a href="http://dsc.discovery.com/convergence/sharkweek/sharkweek.html" title="shark week" target="_blank">20th Anniversary Shark Week</a>. It uses real world shark telemetry data to locate the sharks in the game. As players you are a shark researcher navigating your virtual ship in order to optimize the number of shark encounters you can have with the sharks to collect as diverse and as much data as possible. Cool article <a href="http://creativity-online.com/?action=news:article&amp;newsId=119651&amp;sectionName=behind_the_work" title="Creativity Magazine" target="_blank">here</a>.</p>
]]></content:encoded>
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