Silenced objects (plants, occupied peoples, energy and monetary drain, etc) seem to have the least access to monetary reward for us humans – ie, they don’t necessarily always have a…
» January 6th, 2008 » Other, Research , control, plants, silent objects
By now, it’s old news but, I haven’t had a chance to post anything until now about Sharkrunners, the game that we created at area/code for Discovery Channel’s 20th Anniversary…
An early Urban Sonar derivative… pre-Urban Sonar. Attempts to bridge the physical and virtual interface in a game of networked pong. Using a combination of left & right controllers with…
Velocite Mobile Racing Game
Nokia’s Second International Game Summit
Monaco, September 2006
Fiona Carswell, Jonathan deHaan, Chris Kairalla, Fazreen Kuhiri, Chris Paretti and I created this game… it was played in the windows of one of the NYU dorms, where players…

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