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  • » Spooky Action (Read...)
  • Zach Eveland and I have been attempting to create a macro-level interaction based on the quantum mechanics concept of ‘Spooky action at a distance.’ For our initial manifestation we’ve created…

    » December 6th, 2006 » Games, Projects

  • » Pulse Pong (Read...)
  • An early Urban Sonar derivative… pre-Urban Sonar. Attempts to bridge the physical and virtual interface in a game of networked pong. Using a combination of left & right controllers with…

    » September 30th, 2006 » Games, Other, Projects

  • » Velocite Mobile Racing Game, Nokia Second International Game Summit (Read...)
  • Velocite Mobile Racing Game
    Nokia’s Second International Game Summit
    Monaco, September 2006

    » September 18th, 2006 » Games, Other

  • » Rooma Luma: Games played on a the side of a building (Read...)
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    Fiona Carswell, Jonathan deHaan, Chris Kairalla, Fazreen Kuhiri, Chris Paretti and I created this game… it was played in the windows of one of the NYU dorms, where players…

    » May 13th, 2006 » Games, Other

  • » You are not here: Urban Play (Read...)
  • In April, Dan Phiffer, Thomas Duc, Mushon Zer-Aviv,  and I created ‘You Are Not Here: Baghdad, NY.’ This is a tourist mash-up of Baghdad, Iraq and New York, NY, which…

    » May 6th, 2006 » Analysis, Games, Projects, YouAreNotHere

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  • Kati London

  • "Those who place their hopes in the machine... and hope implies an anticipation of the future... ought to be aware that the hopes themselves must be of a technical kind, for one cannot expect from the machine something which lies outside its potentialities." - 1939

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