Zach Eveland and I have been attempting to create a macro-level interaction based on the quantum mechanics concept of ‘Spooky action at a distance.’ For our initial manifestation we’ve created…
An early Urban Sonar derivative… pre-Urban Sonar. Attempts to bridge the physical and virtual interface in a game of networked pong. Using a combination of left & right controllers with…
Velocite Mobile Racing Game
Nokia’s Second International Game Summit
Monaco, September 2006
Fiona Carswell, Jonathan deHaan, Chris Kairalla, Fazreen Kuhiri, Chris Paretti and I created this game… it was played in the windows of one of the NYU dorms, where players…
In April, Dan Phiffer, Thomas Duc, Mushon Zer-Aviv, and I created ‘You Are Not Here: Baghdad, NY.’ This is a tourist mash-up of Baghdad, Iraq and New York, NY, which…
» May 6th, 2006 » Analysis, Games, Projects, YouAreNotHere

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